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I came up with more ideas for the game, and also edited old ideas:

1. This is an addition to the second idea, during the rape, health will also be spent, if the health runs out, the main character will turn off, and then wake up in shackles, when resisting, health will be spent more, also, if the enemy, being in a rage, begins to rape Nesche, the rape animation itself will change, where the enemy will be more brutal and aggressive, also, it will become much more difficult to escape, if you manage to escape, the enemy's stun will end faster, another addition, when Nesche resists, another animation will be played, where she tries to free herself, this animation will change if the enemy who rapes her is in a rage. 2. Supplement to the first idea, if Nesche is raped by representatives of the mucous membrane, and Nesche cums, then the game will end, the same will happen if she switches off due to running out of health.

3. Add mechanics of quiet walking and disabling enemies from behind, when Nesche sneaks, then her health will be spent, when Nesche sneaks, then it will be very difficult to hear her, what will she use, if Nesche sneaks up from behind, then she will be able to knock out the enemy with some chance, after a while, the enemy will wake up, if she fails, then the enemy will become enraged.

4. Supplement to the mechanics of rage, if the enemy becomes enraged, and Nesche surrenders, this will not help her, he will continue to run at her until he knocks her down and starts raping her.

5. Pregnancy mechanics, if Nesche cums, she will have a chance to get pregnant, but the player will find out about it when her belly starts to grow, the more the enemy cums, the greater the chance of getting pregnant, if Nesche gets pregnant, her belly will start to grow (not like a "slide show", where after a while, the belly without animation will just increase, but so that the belly increases, pixel by pixel, well, or at least, there were animations of transition from stage to the next stage), there will be three stages, the first, at this stage it is not yet clear whether Nesche is pregnant or not, the second, the belly has increased, but not much, the animation of walking, standing still and running has changed a little, enemies will also rape Nesche if they catch her, but it will become more difficult to resist, enemies will not cum inside, the third, the belly will increase greatly, the animations of running, walking and standing still will change again, Nesche will stop running, they will rape her, but cum inside will not, if Nesche starts to give birth, then the animation will start, and Nesche will moan, when the child is born, he will cry, everyone on the level will hear his cry, and they will run to this cry, when the baby is picked up and carried to the exit of this level, entering it, if Nesche killed someone, then a new enemy will appear, he will also enter through the exit of this level and begin to patrol this level.

6. Add interior to rooms, cabinets, chairs, beds.

7. Add different types of rooms, a dining room, a kitchen, a warehouse (I already told you about it), rest rooms, rooms for slaves, rooms for enemies, weapons.

8. Add more languages to the game, for example French, Russian and others.

9. Add more rape poses, and under what conditions they can be activated, for example, when Nesche licks, or stands, or runs.

Sorry if you see any mistakes, I wrote using a translator.

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cringe idea

Can you explain why you think so?

O.o

These are not all my ideas...

What are candles used for?

Light source has three effects : 

Apply damage on Shadow Creature, make player easier to get recognized by enemies, raise critical hit chance a bit(from 1/4 to 1/3) when enemy under light source.

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Not trying to rush, but is there any rough eta on the next update? it feels like it keeps getting pushed back

could be any day now its prolly some time this month hopefully

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in a post on his ci-en he says he will hopefully have it done this weekend
Edit: i should clarify that he responded to a comment and said that on his ci-en so you wont find it in an actual post

I'll finish SFX today and gonna do test play & debugging tomorrow.

I wish my code is not so bugged.

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What about petsuit?

I have no idea if that'd even fit the game but i'm hella into that so please that'd be awesome😭

i kinda want pregnancy's

like low key, wouldn't be too bad, its up for the devs grab. for me honestly I wish there were more quality games like this. its hard to find fun and good bondage games with like capture mechanics and stuff yk

yea i like the bondage alooot

I found bug, during the Fat Goblin's irrumatio animation, when the goblin cums, the animation itself will rise up, and when he finishes, it will fall down (this bug occurs in the animation when Nesche has no limiters)

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Hey honestly if a few days brakes are needed in between this development by all means take them, it could help you clear your mind if you hit a big road block or just overwhelmed by the work. Odds are we wouldn't be here still commenting and waiting if your work was any less than great and burn out is a real thing, just tackle what you can bit by bit. YOU GOT THIS!!!   /\  /\ 

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Wow I can't believe your patience.

I'll take some break after this update, thank you.

Attention! If you don't like reading sexual content, don't read my comment!

I have some ideas for updating.I will also generalize about people, mostrans, and representatives of the mucous membrane with the word enemy, but I think you understand, representatives of the mucous membrane, and monsters are also exposed to these new update, if mentioning humans, representatives of the mucous membrane, or monsters is necessary, i do it.Sorry if there are grammatical or semantic errors, I am writing from a translator.

1. The mechanics of arousal, when Nesche is raped, her arousal rises, there are three stages in total, the first: Nesche herself does not change in any way, the arousal passes over time, the second: the face turns red, the facial expression changes, the animations of walking, running and standing change, a debuff appears, Nesche begins to "flow", during this During the "process", enemies are more likely to detect her by smell, in order to get rid of arousal, Nesche will masturbate, but she will do this only at the second stage of arousal, when she finishes, arousal will reset to the first stage, and after that it will pass by itself, masturbation will also create a noise that will make it easier for enemies to find Nesche, upon reaching the third stage, Nesche will have an orgasm and turn off, and after wakes up in shackles, if Mostr finds her masturbating, he will rape her, but not by beating her up to knock her down, then arousal will accumulate.

2. Mechanics of resistance to the enemy who rapes her, in order for Nesche to be able to resist, there are several conditions: her health must not ended, Nesche is not in shackles, has not reached the second stage of arousal, has not voluntarily surrendered, if Nesche manages to escape, then the monster will stand (or lie down or hang) in "shock" for 2-3 seconds, giving a chance to escape, and then it will return to normal, as well as the difficulty of resistance depends on the strength of the monster, for example: it is easy to escape from a goblin, but it is difficult from a golem,the same goes for the difficulty of the game, the higher the difficulty, the harder it is to resist,In order to resist, you need to press the buttons that are responsible for Nesche getting up from the floor when she falls.

3. Changing the animation of violence, the animation of violence will loop until Nesche reaches orgasm or runs away, at different stages of arousal, Nesche's face and movements during violence will change, at one stage, one face and body movements, at another, another face and body movements.

4. The ability to turn censorship on and off, I don't know much about this, because I don't know the laws very well, but if it's possible, I would be happy to see more detailed nudity and genitals of enemies and Nesche.

5. After the rape, if the enemy managed to cum and Nesche escaped, semen will flow out of her.

6. Opportunity to surrender, Neshe will raise her hands and surrender without a fight, then she will be raped first, and then she will wake up in shackles, retaining all or some of her resources.

7. Add one warehouse to all levels, when Neshe throws out items, after a while a goblin or orc will pick them up and take them to the warehouse, initially there will be resources in the warehouse, the warehouse will always need to be hacked with a master key, even if it has already been hacked, her resources will be stored in boxes with a separate texture.

8. Allow enemies to enter rooms, not just walk through the corridors, then the gameplay will become more complicated and scary, there will be a chance that the enemy will enter the room.

I really liked the game, I will wait for further development of this game.

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O.o thanks for your suggestions and sorry for delay.

Damm I thought I could do but it was way more works than what I expected.

I'll change the way updating from after this one, more frequent smaller updates instead like this 💦

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it has been 10 days, i hope it is ready.

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Relax, it will come soon. Your Destiny will cum :P

Two days have passed...

When update

Damn I need ten more days.

ok

lol he will get it out guys just wait

Yay! Unbelievably excited!

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Oh goblins reminds me of an adventure I had with Fern

Hey, i love your work. When the next update

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In about a month I guess💦 Thanks and sorry for delay.

when update

End of this month or early May.

is the update still scheduled for april?

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I.. hope so..

I love your works.

But I didn't make it past level 5 though, I didn't find Lily, can you tell me where she is

You can find Lily on the lower floor on stage 5.

Kill the goblin who is using Clara and grab a key he drops. You should be able to open the gate connecting to lower floor.

Thanks. I found it.

In fact, that door is located in the stage's entrance passage, so I've been ignoring it.

And the reason I've been ignoring it there is because of a previous bug where the map was cleared after every time I loaded the save, which caused me to not see or remember that there was a door there.

I see.

Yeah the bug was bad xd I hope you are the last one suffering for the bug.

I don't doubt that. After all, this bug was fixed last year, I just never updated to the latest version.

In fact, you fix bugs quickly and release updates on time. You are an respectable game maker and deserve our buy-in.

Looking forward to your follow-up updates!

help how can i open the door on stage 1 😭 i’ve been stuck for 10 minutes

oh wait i think i found out

Hi, I'v the same problem, I can't get the stage 1 door, I have an azerty keyboard. If you managed to open it, how did you do it? It could help me thank you ^^.

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You should be able to find a lock pick on the right corner of the first room.

Hi! I hope your next update is coming along well! How soon do you expect until release? What can you say about the new stage, enemies, and features to expect? Any balance changes? Can't wait to hear from you! I've been following this game for a while now and am very excited to see where this game will go.   

Sorry for taking so long. I think I can release the next stage on mid April if all goes well.

Next stage will have some human enemies including slave merchant, bodyguard, and some slave girls.

Some game mechanic and balance will be changed. Restraints will have a harder state of lock-in, which players will get harder to unlock. Crossbow reload will consume stamina, but not for shooting. Potion hit on some enemy will make them flinch (like when they got hit from arrows). Some lewd interactable objects will be added.

Stage 6 will have new chained animation for Nesche (when she got caught). And also two new restraints will be added.

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Yo.

I've been looking for a horror-bdsm game like this for a while. I liked it.

Some suggestions:

1) Add a way to "throw" an item from your inventory bar. I end up with runes and note paper without being able to get rid of them other than by intentionally throwing myself at the orcs. If the option exists, please add it in the order list at the bottom (I didn't find it despite my efforts) 

2) Add an option like the "loincloth" option but to dress orcs and golems (they take out their penis from coat if they capture you though).

3) Make Nesche move on 4 legs like petplay, bark, and/or add "demon-dogs" as enemies

4) Add options to finger captive girls in chapter 5

5) Add enemies that attack by casting curses

6) Add family members in game as enemies or prisoners 

7) Add iron steel collar option in game ( there is ankles, cliffs but not collars in game )

Otherwise it's an immersive game. I can't wait to see the next ~

Your suggestions are added in my suggestion note.

Throwing away any items are Backspace for keyboard, Right Stick Button for joysticks by default. It should be on the screen(right bottom).

Ok. ^^ I've found it. Thanks

Do you recommend any other horror-BDSM games?

Maybe "Escape from Fortress Lugohm". It' s RPGMV game, but the same vibe

The last event in the gallery won't unlock if seen in game. I can still watch it in the gallery if I select gallery open but it doesn't unlock normally like the others

Thank you for your report.

I found the bug. The last scene in the gallery should be unlocked after you get gameover after caught by masked orc but currently it seems it doesn't.

This bug will be properly fixed from next update.

I have a suggestion for a new feature to the gallery:

Maybe an option or a bit of text that becomes available for how to unlock the gallery entry when you beat the level it comes from. It doesn't have to be directly how its unlocked but it could a hint towards it. Or alternatively, something as simple as text document in the files with the unlock parameters would be cool as sometimes it is hard to find the specific scenarios in game or find the circumstances where they begin.

Anyway I really look forward to the next update and level as the game continues to improve with each instalment, either that be bug fixes or added content.

 And lastly, thanks for making a really great game.

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Hints for gallery unlock seems make sense. I'll add it for next stage 6 release update.

just bought the gme cnt wait for more updates :)

i love the dungeon crawling in this game its really hard and fun too :)

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Glad to hear you are enjoying this game. I'll do my best for new stages ♥️

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When update

Maybe late march I think?

Esperare con ansias la version android y apenas salga te comprare el juego

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I'll positively consider making android version, but it'll be at least after the game is fully developed xd

grasias por darme una esperanza 🙏 ✨️ 🙌 

Game development takes time. I appreciate your work.

I never use potions on enemies. I find no time for that. Maybe it would be possible to coat crossbow bolts with the potion to apply the effect on hit. Or maybe have some enemies flinch when hit by a potion. Quick use bar/button might help.

Thanks for your idea. I'll consider it.

When update

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Somewhere in 1Q 2025, maybe.

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when will more stages then stage 1 be available for browser play?

I currently have no plan for adding more stages for browser trial version.

ah alright

im a bit lost on how to progress through certain doors/hallways 

one on stage 1 the room with the rope, there is a door thats locked but i cant open it with picks, (i thought maybe i have to down a orc, but no way to do that in this stage and no way to come back later) there is also another locked door by the stage exit i cant open. 

stage 2 upstairs, there is a cage door with note of "abstinence" so i asume i need to have abstinence but how do i do that? i thought the statue would do that for me but no. i dont know. do i just need to get there with no "orc resets" and no reloading continues?

then stage 3 there is a sigil on the wall in a hallway that binds her up and give a game over but there is a door past it. can i even get past it?

ive already beaten all the stages so far released, i just dont want to missout on any content that might be here

Those doors you can't open with lockpicks in stage 1 are the doors only orcs can open.

Throw two stones in a row in front of the door on stage 2 upstair where you see 'absence'. The door is also only enemy can open, and is auto locking door (and what I mentioned right now is a  hidden strategy where you can get another 'Key for somewhere').

Run away immediately after you trigger the magic circle on stage 3, then you will be able to deal with the door.

What does the cross on the level with the masked orc do?(I mean the one that gets put on the breasts when you find a statue)

Unlike the other restraints, yellow piercing actually has a good effect, every enemy Nesche meets has a chance of getting charmed(which is the same effect with throwing aprodisiac potion to the enemy) and they get reduced run speed and cannot get rage(raging enemy has increased run speed and shorter stun time when get shot from arrows, sadly the game currently doesn't show the rage VFX).

Ok thanks, also can the statue that gives you the yellow piercing be recharged with runes like the other ones if you get captured and lose the piercing?

Yes it can be recharged with appropriate runes.

so can we not drop daggers? im unable to kill the goblin on stage two because i cant grab the new one

Dropping dagger is not implemented! And what do you mean for grabbing a new one?

In the stage 2, player needs to find a crossbow and arrows to kill the goblin guarding the stage exit door.

If im misunderstanding your comment, please imfrom me.

thanks for the answer, i must have missed a room last night.

♥️

There are a number of suggestions for the game:

 1) A lot of interactive interactions (the same chains, wooden horse and so on. So that the player can put her on similar objects. With constant debuffs for her, also add more of the same) 

2) Add a level of debauchery to from 1 point. She wanted less and less to be "free" from restraints. 

3) All sorts of outfits that the more often you wear, the more erotic secrets they reveal (kitsune, rabbit costume, and so on)

 4) When trapped, the game did not end (only if the enemy noticed)

 5) When trapped, when completely shackled, she could move with a trigger

6) sex toys with costumes that gave out her location with a random time from activation 

7) Traps that could corrupt her in different directions For example Being a pet (in many variations, from dog, cat to kitsen) Being a masochist and so on Also add interactive items for this Besides the usual ones. In the levels when she said "What's not for games" When you click on the chain

8) In the corridors you can find secret rooms with positive or negative depraved objects 

9) defeat only at zero stamina (at a light level) 

10) She can get a costume and succubus status

 11) A lot of traps like a wooden horse, a dairy machine, so that the player can activate it in the background and she herself reluctantly got into it at first 

There are a lot of ideas, but I want to sleep :з

Jesus, you got quite of some lewd ideas!

I'll consider it for new contents.

BTW interactable dairy machine is already scheduled in the stage 6.

I'm just a hentai artist. :3
 Your game is too ingrained in soul

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Fantastic game. The masked orc and his bondage animations are just amazing, great work! I particularly LOVE bondage animations that show the act of being tied up, rather than just a cut to being bound. Keep it up with the awesome bondage themes!

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Android?

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I'll consider android if I finish the game.

Love the game so far 😍. I once had a situation where I got caught and dropped my whole stack of lock picks for an instant game over. I was thinking it would be nice if we could attempt to trade life for a chance of breaking out of prison. Struggling more would be extra hot, 🥵 and you can keep the odds of success low or progressively worse over time.

Ah, great idea.

No lockpicks but still able to getting out of prison with attached restraints, or able to struggle for spending HP would be cool.

I will positively consider your suggestion. Thank you.

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Another possible option while Nesche is chained up with no lockpicks is to wait and eventually one of the dungeon inhabitants will come by to ravish/abuse Nesche. After that occurs, there is a chance a lockpick will appear in her inventory. Maybe a bit of dialogue of how the stupid orc dropped it while molesting her. 

There is still the danger of Nesche starving and/or taking damage from the abuse so still could lead to a bad end. Yet another option is for a "give up" button which when selected will lead to the bad end. In this case, the abuser could instead feed Nesche if her health is low, to allow for continuous play. 

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The game is great but I have two criticisms.

Map knowledge should be kept as well in a save. Losing it on reloading a save is just a pain in ass.

Also, running out of health due to health loss over time shouldn't cause a game over. Just keep it at like 1 so the next hit is a game over instead. Getting an "unwinnable" save because the game's RNG won't give you food is not fun.

Also, what do the binding ropes actually do? The other restrictions are pretty straightforward but I can't figure out what effect the ropes have.

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Oh I see the bug lul map knowledge should save/loaded but it seems it doesn't. I'll fix it now.

Keeping health to small amount and not causing game over seems kinda great idea. I'll try this for temporarily, implementing this mechanic into Normal mode exclusively.

Rope binding restraint will make player deplete her current stamina for 1/4 when she does some action like throwing or reloading. And yes it currently has a minimal effect to gameplay, since my initial thought was like some restraints can cause game difficulty raising significantly, like leg shackles or armbinder, but some just doesn't.

It can be adjusted for balance such as limiting stamina restoration for half amount of max stamina. I will change if I get more complaints or some good ideas for the rope restraint.

Edit:

Ver 1.0.2.13 is now up. The bug for minimap is now fixed. Your suggestion for health loss cap is now implemented for Normal and Hard modes.

Excellent. Thank you.

The game is cool! Some more whipping scenes or implied whipping would be cool, though

Whipping and/or spanking is what I meant. 

I just finished the game, and the Masked Orc was my favorite :3

#MaskedOrcFTW

You cleared the game! Happy to hear that :D

Masked Orc will still be in stage 6, maybe.

how do i change language to English for web version

You can change game language in Config> Display Settings> Language drop-downs.

And also, if you play the web trial version for the first time, it should be set to English for default.

kk sadly it was set to jpn and beat the demo now i'm addicted and wish i had a CC games good and love how some times you get cursed item kinda wish though that if you get caught that the leg and arm restraints didn't get removed to make it harder. is there more then for cursed things in the full game though?

I have a plan for expanding the restraints gameplay from just having one stage, for example you are armbinded or not, to multiple level, such as armbinder(Lock level 0), armbinder(Lock level 1) or more and you are getting harder to unlock if the lock level of specific restraint gets higher.

Currently we just have cursed items and curse from some magic circles. I will also gonna expand the gameplay with implementing fantasy monsters with cursing or binding skills.

sounds fun can't wait <3

The web version goes up to what stage?

It has whole parts of stage 1.

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Early 2025.

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stuck on first stage cause nothings working clicking w by the door and end of the hall but nothing is happening except the door jiggling

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If you are at the higher side of the first stage(where you can reach after you climb up the rope), you mean you found 'A key for somewhere' and ulocked the portcullis, ran through the portcullis and you stuck at the end.

You need to hide inside the room where you can find as soon as you enter the portcullis and wait until the orc bypasses and unlocks the iron lattice door(its actually not unlockable for player, only orcs can do).

Don't forget to close the door when you are hiding. Orcs gonna check your room if it's open.

If this is not your case, please inform me.

I think they mean that the first door in the entire game won't open at all. I had the same issue. I tried changing my keybinds, but I couldn't get out of the configuration menu.

You mean the door in the very first room in the game start, did you tried to loot a lock pick on the right side of the room?

If you have properly looted and still couldn't be able to unlock the door, it is a bug, but if you didn't, please try it and inform me.

Tried it, found the lock pick for the first time, and it worked. Thanks!

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Glad you enjoyed the game.

Yeah I will add more stages, more restraints, expanding some gameplay mechanics.

But since im doing almost all, itll take some time. Stage 6 will arrive in early 2025.

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