im a bit lost on how to progress through certain doors/hallways
one on stage 1 the room with the rope, there is a door thats locked but i cant open it with picks, (i thought maybe i have to down a orc, but no way to do that in this stage and no way to come back later) there is also another locked door by the stage exit i cant open.
stage 2 upstairs, there is a cage door with note of "abstinence" so i asume i need to have abstinence but how do i do that? i thought the statue would do that for me but no. i dont know. do i just need to get there with no "orc resets" and no reloading continues?
then stage 3 there is a sigil on the wall in a hallway that binds her up and give a game over but there is a door past it. can i even get past it?
ive already beaten all the stages so far released, i just dont want to missout on any content that might be here
Those doors you can't open with lockpicks in stage 1 are the doors only orcs can open.
Throw two stones in a row in front of the door on stage 2 upstair where you see 'absence'. The door is also only enemy can open, and is auto locking door (and what I mentioned right now is a hidden strategy where you can get another 'Key for somewhere').
Run away immediately after you trigger the magic circle on stage 3, then you will be able to deal with the door.
Unlike the other restraints, yellow piercing actually has a good effect, every enemy Nesche meets has a chance of getting charmed(which is the same effect with throwing aprodisiac potion to the enemy) and they get reduced run speed and cannot get rage(raging enemy has increased run speed and shorter stun time when get shot from arrows, sadly the game currently doesn't show the rage VFX).
Ok thanks, also can the statue that gives you the yellow piercing be recharged with runes like the other ones if you get captured and lose the piercing?
1) A lot of interactive interactions (the same chains, wooden horse and so on. So that the player can put her on similar objects. With constant debuffs for her, also add more of the same)
2) Add a level of debauchery to from 1 point. She wanted less and less to be "free" from restraints.
3) All sorts of outfits that the more often you wear, the more erotic secrets they reveal (kitsune, rabbit costume, and so on)
4) When trapped, the game did not end (only if the enemy noticed)
5) When trapped, when completely shackled, she could move with a trigger
6) sex toys with costumes that gave out her location with a random time from activation
7) Traps that could corrupt her in different directions For example Being a pet (in many variations, from dog, cat to kitsen) Being a masochist and so on Also add interactive items for this Besides the usual ones. In the levels when she said "What's not for games" When you click on the chain
8) In the corridors you can find secret rooms with positive or negative depraved objects
9) defeat only at zero stamina (at a light level)
10) She can get a costume and succubus status
11) A lot of traps like a wooden horse, a dairy machine, so that the player can activate it in the background and she herself reluctantly got into it at first
Fantastic game. The masked orc and his bondage animations are just amazing, great work! I particularly LOVE bondage animations that show the act of being tied up, rather than just a cut to being bound. Keep it up with the awesome bondage themes!
Love the game so far 😍. I once had a situation where I got caught and dropped my whole stack of lock picks for an instant game over. I was thinking it would be nice if we could attempt to trade life for a chance of breaking out of prison. Struggling more would be extra hot, 🥵 and you can keep the odds of success low or progressively worse over time.
Another possible option while Nesche is chained up with no lockpicks is to wait and eventually one of the dungeon inhabitants will come by to ravish/abuse Nesche. After that occurs, there is a chance a lockpick will appear in her inventory. Maybe a bit of dialogue of how the stupid orc dropped it while molesting her.
There is still the danger of Nesche starving and/or taking damage from the abuse so still could lead to a bad end. Yet another option is for a "give up" button which when selected will lead to the bad end. In this case, the abuser could instead feed Nesche if her health is low, to allow for continuous play.
Map knowledge should be kept as well in a save. Losing it on reloading a save is just a pain in ass.
Also, running out of health due to health loss over time shouldn't cause a game over. Just keep it at like 1 so the next hit is a game over instead. Getting an "unwinnable" save because the game's RNG won't give you food is not fun.
Also, what do the binding ropes actually do? The other restrictions are pretty straightforward but I can't figure out what effect the ropes have.
Oh I see the bug lul map knowledge should save/loaded but it seems it doesn't. I'll fix it now.
Keeping health to small amount and not causing game over seems kinda great idea. I'll try this for temporarily, implementing this mechanic into Normal mode exclusively.
Rope binding restraint will make player deplete her current stamina for 1/4 when she does some action like throwing or reloading. And yes it currently has a minimal effect to gameplay, since my initial thought was like some restraints can cause game difficulty raising significantly, like leg shackles or armbinder, but some just doesn't.
It can be adjusted for balance such as limiting stamina restoration for half amount of max stamina. I will change if I get more complaints or some good ideas for the rope restraint.
Edit:
Ver 1.0.2.13 is now up. The bug for minimap is now fixed. Your suggestion for health loss cap is now implemented for Normal and Hard modes.
kk sadly it was set to jpn and beat the demo now i'm addicted and wish i had a CC games good and love how some times you get cursed item kinda wish though that if you get caught that the leg and arm restraints didn't get removed to make it harder. is there more then for cursed things in the full game though?
I have a plan for expanding the restraints gameplay from just having one stage, for example you are armbinded or not, to multiple level, such as armbinder(Lock level 0), armbinder(Lock level 1) or more and you are getting harder to unlock if the lock level of specific restraint gets higher.
Currently we just have cursed items and curse from some magic circles. I will also gonna expand the gameplay with implementing fantasy monsters with cursing or binding skills.
If you are at the higher side of the first stage(where you can reach after you climb up the rope), you mean you found 'A key for somewhere' and ulocked the portcullis, ran through the portcullis and you stuck at the end.
You need to hide inside the room where you can find as soon as you enter the portcullis and wait until the orc bypasses and unlocks the iron lattice door(its actually not unlockable for player, only orcs can do).
Don't forget to close the door when you are hiding. Orcs gonna check your room if it's open.
Hey nice game I love how you used a pink haired girl lol but hey keep up the great work Chikuatta :) PS. Will there be more stage's or will you just add some more things to the stage's or will you be remaking stuff in the game or adding stuff to the game?
Oh okay I can wait for stage 6 :) but hopefully no one rushes you because that happened to one of my fav game dev's so I'ma go and play the game tomorrow since I'm busy right now have a nice day/afternoon/night :)
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When update
Somewhere in 1Q 2025, maybe.
when will more stages then stage 1 be available for browser play?
I currently have no plan for adding more stages for browser trial version.
ah alright
im a bit lost on how to progress through certain doors/hallways
one on stage 1 the room with the rope, there is a door thats locked but i cant open it with picks, (i thought maybe i have to down a orc, but no way to do that in this stage and no way to come back later) there is also another locked door by the stage exit i cant open.
stage 2 upstairs, there is a cage door with note of "abstinence" so i asume i need to have abstinence but how do i do that? i thought the statue would do that for me but no. i dont know. do i just need to get there with no "orc resets" and no reloading continues?
then stage 3 there is a sigil on the wall in a hallway that binds her up and give a game over but there is a door past it. can i even get past it?
ive already beaten all the stages so far released, i just dont want to missout on any content that might be here
Those doors you can't open with lockpicks in stage 1 are the doors only orcs can open.
Throw two stones in a row in front of the door on stage 2 upstair where you see 'absence'. The door is also only enemy can open, and is auto locking door (and what I mentioned right now is a hidden strategy where you can get another 'Key for somewhere').
Run away immediately after you trigger the magic circle on stage 3, then you will be able to deal with the door.
What does the cross on the level with the masked orc do?(I mean the one that gets put on the breasts when you find a statue)
Unlike the other restraints, yellow piercing actually has a good effect, every enemy Nesche meets has a chance of getting charmed(which is the same effect with throwing aprodisiac potion to the enemy) and they get reduced run speed and cannot get rage(raging enemy has increased run speed and shorter stun time when get shot from arrows, sadly the game currently doesn't show the rage VFX).
Ok thanks, also can the statue that gives you the yellow piercing be recharged with runes like the other ones if you get captured and lose the piercing?
Yes it can be recharged with appropriate runes.
so can we not drop daggers? im unable to kill the goblin on stage two because i cant grab the new one
Dropping dagger is not implemented! And what do you mean for grabbing a new one?
In the stage 2, player needs to find a crossbow and arrows to kill the goblin guarding the stage exit door.
If im misunderstanding your comment, please imfrom me.
thanks for the answer, i must have missed a room last night.
♥️
There are a number of suggestions for the game:
1) A lot of interactive interactions (the same chains, wooden horse and so on. So that the player can put her on similar objects. With constant debuffs for her, also add more of the same)
2) Add a level of debauchery to from 1 point. She wanted less and less to be "free" from restraints.
3) All sorts of outfits that the more often you wear, the more erotic secrets they reveal (kitsune, rabbit costume, and so on)
4) When trapped, the game did not end (only if the enemy noticed)
5) When trapped, when completely shackled, she could move with a trigger
6) sex toys with costumes that gave out her location with a random time from activation
7) Traps that could corrupt her in different directions For example Being a pet (in many variations, from dog, cat to kitsen) Being a masochist and so on Also add interactive items for this Besides the usual ones. In the levels when she said "What's not for games" When you click on the chain
8) In the corridors you can find secret rooms with positive or negative depraved objects
9) defeat only at zero stamina (at a light level)
10) She can get a costume and succubus status
11) A lot of traps like a wooden horse, a dairy machine, so that the player can activate it in the background and she herself reluctantly got into it at first
There are a lot of ideas, but I want to sleep :з
Jesus, you got quite of some lewd ideas!
I'll consider it for new contents.
BTW interactable dairy machine is already scheduled in the stage 6.
I'm just a hentai artist. :3
Your game is too ingrained in soul
Fantastic game. The masked orc and his bondage animations are just amazing, great work! I particularly LOVE bondage animations that show the act of being tied up, rather than just a cut to being bound. Keep it up with the awesome bondage themes!
♥
Android?
I'll consider android if I finish the game.
Love the game so far 😍. I once had a situation where I got caught and dropped my whole stack of lock picks for an instant game over. I was thinking it would be nice if we could attempt to trade life for a chance of breaking out of prison. Struggling more would be extra hot, 🥵 and you can keep the odds of success low or progressively worse over time.
Ah, great idea.
No lockpicks but still able to getting out of prison with attached restraints, or able to struggle for spending HP would be cool.
I will positively consider your suggestion. Thank you.
Another possible option while Nesche is chained up with no lockpicks is to wait and eventually one of the dungeon inhabitants will come by to ravish/abuse Nesche. After that occurs, there is a chance a lockpick will appear in her inventory. Maybe a bit of dialogue of how the stupid orc dropped it while molesting her.
There is still the danger of Nesche starving and/or taking damage from the abuse so still could lead to a bad end. Yet another option is for a "give up" button which when selected will lead to the bad end. In this case, the abuser could instead feed Nesche if her health is low, to allow for continuous play.
The game is great but I have two criticisms.
Map knowledge should be kept as well in a save. Losing it on reloading a save is just a pain in ass.
Also, running out of health due to health loss over time shouldn't cause a game over. Just keep it at like 1 so the next hit is a game over instead. Getting an "unwinnable" save because the game's RNG won't give you food is not fun.
Also, what do the binding ropes actually do? The other restrictions are pretty straightforward but I can't figure out what effect the ropes have.
Oh I see the bug lul map knowledge should save/loaded but it seems it doesn't. I'll fix it now.
Keeping health to small amount and not causing game over seems kinda great idea. I'll try this for temporarily, implementing this mechanic into Normal mode exclusively.
Rope binding restraint will make player deplete her current stamina for 1/4 when she does some action like throwing or reloading. And yes it currently has a minimal effect to gameplay, since my initial thought was like some restraints can cause game difficulty raising significantly, like leg shackles or armbinder, but some just doesn't.
It can be adjusted for balance such as limiting stamina restoration for half amount of max stamina. I will change if I get more complaints or some good ideas for the rope restraint.
Edit:
Ver 1.0.2.13 is now up. The bug for minimap is now fixed. Your suggestion for health loss cap is now implemented for Normal and Hard modes.
Excellent. Thank you.
The game is cool! Some more whipping scenes or implied whipping would be cool, though
♥
Whipping and/or spanking is what I meant.
I just finished the game, and the Masked Orc was my favorite :3
#MaskedOrcFTW
You cleared the game! Happy to hear that :D
Masked Orc will still be in stage 6, maybe.
how do i change language to English for web version
You can change game language in Config> Display Settings> Language drop-downs.
And also, if you play the web trial version for the first time, it should be set to English for default.
kk sadly it was set to jpn and beat the demo now i'm addicted and wish i had a CC games good and love how some times you get cursed item kinda wish though that if you get caught that the leg and arm restraints didn't get removed to make it harder. is there more then for cursed things in the full game though?
I have a plan for expanding the restraints gameplay from just having one stage, for example you are armbinded or not, to multiple level, such as armbinder(Lock level 0), armbinder(Lock level 1) or more and you are getting harder to unlock if the lock level of specific restraint gets higher.
Currently we just have cursed items and curse from some magic circles. I will also gonna expand the gameplay with implementing fantasy monsters with cursing or binding skills.
sounds fun can't wait <3
The web version goes up to what stage?
It has whole parts of stage 1.
Hey when will the next update will be because i'm just wondering real quick
Early 2025.
oh okay thanks for letting me know
stuck on first stage cause nothings working clicking w by the door and end of the hall but nothing is happening except the door jiggling
If you are at the higher side of the first stage(where you can reach after you climb up the rope), you mean you found 'A key for somewhere' and ulocked the portcullis, ran through the portcullis and you stuck at the end.
You need to hide inside the room where you can find as soon as you enter the portcullis and wait until the orc bypasses and unlocks the iron lattice door(its actually not unlockable for player, only orcs can do).
Don't forget to close the door when you are hiding. Orcs gonna check your room if it's open.
If this is not your case, please inform me.
Hey nice game I love how you used a pink haired girl lol but hey keep up the great work Chikuatta :) PS. Will there be more stage's or will you just add some more things to the stage's or will you be remaking stuff in the game or adding stuff to the game?
Glad you enjoyed the game.
Yeah I will add more stages, more restraints, expanding some gameplay mechanics.
But since im doing almost all, itll take some time. Stage 6 will arrive in early 2025.
Oh okay I can wait for stage 6 :) but hopefully no one rushes you because that happened to one of my fav game dev's so I'ma go and play the game tomorrow since I'm busy right now have a nice day/afternoon/night :)