Nurtale Nesche
Nesche, a young girl who has fallen into the hands of demons and been turned into a pity possession.
Will she be able to escape safely from the dungeon where the merciless evils roam?
Nesche
The protagonist of the game, who is already a prisoner and a comforter for the demons.
You as Nesche, should escape from prison cell and must find a way out of the dungeon.
During the escape, you will repeatedly caught, sent to prison, and humiliated. But if you have any chance to get out of your prison, you will be able to try to escape as many times as you like.
Patrolling evils

Evils roam in the dungeon, and players can hear their sounds such as footsteps.
But player is not the only one who can hear. Demons can also hear the player's footsteps and actions.
You will be easily get in trouble, if you get sought out.
Item boxes
While exploring dungeon, you will be able to find some item boxes and loot items to prepare for your escape.
Some item boxes will be respawn if you get caught and sent back to prison cell.
Cursed items
Some items will be found as cursed, or even as unidentified which you cannot see whether it's cursed or not.
Cursed items will cause you to wear restraints.
Certain restraints make your game-play very difficult, such as leg shackles will make you unable to run, blindfold will prevent you from seeing mini-map.
The game is currently early-access.
Gallery has force-open button to see H-animations and gameovers.
Please download and try the trial version before purchase.
Total stages : 6
Estimated playtime : 8 hours
Contact
chikubiattack@gmail.com
If you have encountered any kind of bug, your save file will be greatly helpful for debugging.
Save files location :
C:\Users\ (USER NAME) \AppData\LocalLow\ChikuAtta
Updated | 10 hours ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.3 out of 5 stars (79 total ratings) |
Author | Chikuatta |
Genre | Action |
Made with | Unity, Aseprite |
Tags | 2D, Adult, bdsm, bondage, Erotic, Hentai, NSFW, Pixel Art, slave, Tentacles |
Average session | A few hours |
Languages | English, Japanese, Korean, Chinese (Simplified), Chinese (Traditional) |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Configurable controls |
Links | Twitter/X, Blog |
Purchase
In order to download this game you must purchase it at or above the minimum price of $13.70 USD. You will get access to the following files:
Download demo
Development log
- Nurtale Nesche Ver 1.0.3.8 Patch note23 hours ago
- Nurtale Nesche ver 1.0.3.7 update4 days ago
- Nurtale Nesche ver 1.0.3.6 update5 days ago
- Nurtale Nesche ver 1.0.3.4 update (and 1.0.3.5)9 days ago
- Nurtale Nesche ver 1.0.3.2(and 1.0.3.3)16 days ago
- Nurtale Nesche ver 1.0.3.1 with bug fixes20 days ago
- Nurtale Nesche ver 1.0.3.0 update25 days ago
- Working on new restraint for stage 6Oct 11, 2024
Comments
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接着楼下的玩家说:增加游戏难度感觉不错,现有模式的very hard,对我来说也没有那么难,而无法保存游戏我并不是很想玩,因为我就不能随时保存精彩时刻了,或许增加一个更难的难度使得每次被诅咒时,有概率在现有基础上额外获得一个拘束道具?
Hi, is it possible to make another difficulty for this game? For example enemies will not come instantly pick you up when fully restrained? It is now way to easy to get away from the restraints
I'd better make the game mod-friendly.
Bro will there be a Android version?
I will consider making android version but it will be at least after the game is fully developed.
Can you share your plans for future updates and the future of the game itself, if it's not a secret?
Okay let me try to upload my future plan in the next post.
By upload a post do you mean a new post in the Development log or write a new post in ci-en?
Maybe both I guess?
I found a very big omission in the gameplay, at stage 6 I found a place where the enemies simply did not see me, they either did not reach me, or when they left the corridor in front of me, they did not see me because they did not look at that place, I suggest reworking the AI of the enemies, giving them the opportunity to sometimes enter rooms, make their routes more complex and confusing, for example, an orc walking along his route can suddenly change his walking path or enter a random room, I also suggest making interesting mechanics, the pace of walking and the noise created by enemies will change from time to time, then it will be possible to confuse the player, the higher the difficulty, the higher the chance that the enemy will change the route, enter the room, change the pace of walking or the noise he makes, with these innovations the gameplay will become several times more intense and difficult, I hope that you will correct such an omission in the gameplay, also, I found a possible bug when the slime notices me and I leave help in which it is located, then the mucus seems to forget about my existence.
I won't tell you where this place is, otherwise you'll start using it.
Save and return button does not work in gameplay settings
Thanks for your report. It's fixed on Ver 1.0.3.8.
Addition to the previous proposal, I suggest making different variations of hentai poses, for example, in one, Nesche's legs are wider apart and her hand is lowered, in another variation, Nesche is more inclined, this will be a nice little thing for the players, Nesche can't be raped in the same pose.
I'm waiting to buy this game again on Steam. At first, I was impressed by how the game presented its content, but after Stage 6, I feel this game has a lot of potential. I've been wanting to see a Side-Scroller game with sandbox elements that encourages repeated play like this for a long time. I hope to see more new sandbox features in the future!
💛
玩家建议,我非常喜欢您的游戏,现在游戏内容已经非常丰富了,各种类型的拘束道具和玩法真的很棒,我很喜欢第六章主角通过挣扎脱离口塞监狱的玩法,主角挣扎真的很棒。不知道您有没有计划继续制作后续章节,我希望能给您提供一些小灵感作为参考,1.既然是魔物世界,那么或许可以制作一章女性魅魔欺负主角的一章,感觉会很不错。2.用触手制作的衣服,主角穿上后会持续被刺激,走几步就停下高潮。3.我很喜欢鞭打,如果被抓住了会被吊起来鞭打调教真的会很刺激。4.被鞭打调教的时候主角每被鞭打一次就会很委屈的说:“非常感谢主人的调教,非常感谢,非常感谢您”这样更会有已经被调教过很久了的感觉,感觉真的棒极了。另外,我在首次游戏时会有一些困惑:1.哥布林和兽人的颜色一模一样,我刚开始玩的时候分不太清楚,现在的深绿色一般是传统作品的兽人颜色,哥布林颜色会偏向枯萎的小草颜色,也就是饱和度更低的绿色,但是我想如果进行颜色修改可能对您工作量负担会很大,不过我刚玩游戏的时候确实分不太清楚。2.简体中文下,在第二章手部捆绑时被哥布林发现会被戴上锁链牵引至胖哥布林那里,但是刚被哥布林发现的时候,哥布林说的第一句话没有被汉化翻译,还是说的英文。输入:
Thanks for your suggestions and also the bug report. I think your suggestions are already in high priority(but I think I'll make pet-playing earlier).
Right after entering stage 6 if you enter the 1st room and use the wall restraints after some time a monster will come and leash walk you out to the torture room. This causes you to walk past the 1st event trigger and will result in the main quest never starting. Even if you come back it will not trigger.
Thanks for your report. It will be fixed on the next update.
我真的很喜欢你的游戏,并想给出一些小建议,让它更加完美。
Thank you for your suggestions.
All seems to be good idea. I'll add those in my note.
Downloaded the new update. Every time I am captured by goblins, my screen goes black and never comes back
It seems to do it for a few things. It also black screened when i got caught on the tentacle wall. i could still move my character but the screen was blac
Thanks for the report. I'll check it ASAP.
Can you send me your save file?
chikubiattack@gmail.com
Save files location :
C:\Users\ (USER NAME) \AppData\LocalLow\ChikuAtta
I have an idea for the eighth stage, the dungeon where Nesche is located will be attacked by insects, after defeating all the enemies, they will kidnap Nesche to their hive for reproduction, this stage will be large, will consist of several "sectors", I can name some: the sector where the queen will be, the sector for reproduction and storage of insect eggs (Nesche will be there), the sector where insects will live, each sector will be divided into parts, for example, the insect dormitory sector will be divided into different classes, the stronger the insect, the higher the class of its room, in high-class rooms they provide a personal slave, warehouses, a dining room and other rooms, if Nesche is caught, she will either be brought to a high-class room, or will end up in the sector for reproduction and storage of eggs, the closer Nesche is to the queen, the stronger her opponents will be, I also suggest gradually telling the player the history of this hive, I hope you liked my idea.
Thank you for your suggestions.
I'm actually not much into insects but laying eggs maybe a good choice.
I hear what you're saying
and I understand
But!!!
Man oh man, change your mind please, I need this
I didn't think my suggestion would be SUCH popular, I hope you add my idea to stage 8 because I'm not the only one who wants this, I think a lot of people will like this stage, just don't make it like step 4, I finished it in 10 minutes.
I support this in every way
Give Geny986 a god damn metal
I understand correctly that the 6th and 7th stages, you want to make something like a "free world" or "interaction" out of it. It would be interesting to get interactive with all sorts of devices and environments that would give the main character effects. Pet costumes and so on.
Yes.
I' have a question : there is many hooks in walls. There seems to be a possible interaction since they appear in the effects and make a sound, but ... what are they for?
You need those when you got two stacks of any kind of restraints (and also some lockpicks.
I can't find the save file location for 1.0.3.3, where can I find it?
Save files location :
C:\Users\ (USER NAME) \AppData\LocalLow\ChikuAtta
I'm confused on parrying... can you parry normal orcs? I haven't been able to anywhere. I don't really see a use for the knife outside of cutting the rope because anytime i try to "parry" (I'm a dbd player so I would think I'd know timings? Still not that confident in my timing) nothing happens and I get knocked on contact. Is there something I'm missing? Is it just for the stuff they throw?
If your parry makes enemy stop for about 5 seconds, you are doing right.
I have a question. I don't understand how to get rid of the rope harness. When you first get a rope harness applied, your character says to use the dagger to cut it off. How do you use the dagger to remove the harness?
Try pressing space bar key for about two seconds long when you have dagger.
I have the game open now. I have a dagger. I tried holding down space bar and she did not cut off the ropes. Also, I think i found another bug. I'm in stage 2. I think I have fully explored the level but I haven't found the crossbow
Ok I didn't fully explore. I found a room that has the ghost demon thing and there is a box behind him. Ive lost to him 4 times now. Not sure how to get around it.
Try lure the shadow creature to any light and parry him there.
It worked when I used it with a hook
That seems to be a bug. could you send me your save file?
chikubiattack@gmail.com
Save files location :
C:\Users\ (USER NAME) \AppData\LocalLow\ChikuAtta
Also, you can find your crossbow on the upper floor of the stage. You should find a key, or just get mouthpiece and armbinder and run into a goblin. He will lead you to upper floor.
Will this game be available in Steam at some point?
Oh yes I want to release in about a couple of months. I wish my game doesn't rejected by Steam..
If only Itch had the cloud save feature I would buy more games here...
If it get's accepted but you delay the release, make it enabled for Wishlist, I think the more wishlisted it is the more likely to be shown in people's store page highlights.
Also let us know if it is rejected, I'll buy it here if it doesn't make it to Steam.
Okay, thanks.
i remember in stage 5 the tentacle barrel room key is from the goblin with the masked orc, but it looks like it doesn't drop the key anymore. The save is when the orc and goblin are on the way to Lily's room for easy testing.
Found another on Stage 6. If you walk to the right (metal gate where the humans introduce) and keep walking, it plays the intro again after exploring the stage. Here is the save.
Thanks for your report! I'll fix the bug in the next update.
Quite nice. The mystery potion mechanic is one I know from Brogue, but I think in this case, it's safer to just not use them and just eat biscuits.
My first run, I don't know why Neche got leg cuffed, blindfolded, and gagged. Does throwing certain potions cause bondage? After all, Neche wasn't captured by the Orcs, and I don't think there are mimics or traps.
Ah. I suppose I used some cursed items; unluckily, I used three in a row. I'd recommend adding some kind of effect that makes it clearer where the restraints come from, though! :)
I hope we have the Android version.
Very nice work with the update! I am encountering some bugs with being chain-leashed by enemies: sometimes if the enemy leashes and brings me to a location, the player character disappears after a sex scene and then the game soft locks. It has so far happened to me in stage 2 after playing normally from a new game, and in stage 6 after using "select stage".
Here is a link to download my save file, I could not find a way to upload it directly to itch.io
Ohh thanks for bug report and your save file! It really helps me a lot.
This has happend to me too
Hey AMAZING JOB! The amount of work you put into this shows alot, and I trust that if you have any delays in updates in the future its for a good reason. Worth the wait!!!
♥️
Hi! I'm enjoying the new content from the update, but wanted to report a couple of bugs. First, I found a situation where Nesche is permanently stuck and bound on the ground after she is caught by another prisoner when the slave trader is dead. The other one was Nesche turning invisible after being taken from her cell and fucked by her captors (on earlier levels).
I'm excited by the new additions and can't wait to see more!!! I had a few other ideas for your consideration as well.
1. Cursed Items that are picked up will randomly shuffle in the stack of the same item. This makes every instance of that item a "?" unless it clearly known. Such as a singular cursed bread.
2. I like the new mechanics for escaping captivity on stage 6, but I think we can make escaping more interesting. I think the more restraints Nesche has on, the greater the increase in health cost it will be for attempting to struggle and escape. Then, I would like to see this mechanic added to the earlier stages. I noticed you already added the escape hooks to the older stages, so the foundation is already there. I think this should convert lockpicks to exclusively be a tool for doors and escaping restraints.
3. Weapons are confiscated on capture. Each stage after obtaining the crossbow could have a location where Neche needs to go to retrieve her weapons (somewhere distant from her holding cell).
4. More places to hide, especially in long stretches of hallways. Places where Neche can restrain herself to the wall, or enter a cage, etc... This will give a bound Nesche a bit more options.
Thank you for your incredible efforts on the game so far! And congratulations on finishing stage 6!
Thanks for your report! I'll check those as soon as possible.
If you encountered any kind of bug, please quit and restart the game exe.
Currently bugs are mainly comming from save/load. I suggest you not to use for the version.
Sorry and thanks
Check out Ci-en, the game will be updated in two days!!!
Maybe update upcoming same time as Deltarune ?
Well, where is it?
Be patient. Trying to meet deadlines is stressful and rushing things might make it take longer. I know we're exited but we have to wait, I'm sure we'll see it soon.
I think there found a lot of bugs in the code...
Musta honestly, But it okay!!
I came up with more ideas for the game, and also edited old ideas:
1. This is an addition to the second idea, during the rape, health will also be spent, if the health runs out, the main character will turn off, and then wake up in shackles, when resisting, health will be spent more, also, if the enemy, being in a rage, begins to rape Nesche, the rape animation itself will change, where the enemy will be more brutal and aggressive, also, it will become much more difficult to escape, if you manage to escape, the enemy's stun will end faster, another addition, when Nesche resists, another animation will be played, where she tries to free herself, this animation will change if the enemy who rapes her is in a rage. 2. Supplement to the first idea, if Nesche is raped by representatives of the mucous membrane, and Nesche cums, then the game will end, the same will happen if she switches off due to running out of health.
3. Add mechanics of quiet walking and disabling enemies from behind, when Nesche sneaks, then her health will be spent, when Nesche sneaks, then it will be very difficult to hear her, what will she use, if Nesche sneaks up from behind, then she will be able to knock out the enemy with some chance, after a while, the enemy will wake up, if she fails, then the enemy will become enraged.
4. Supplement to the mechanics of rage, if the enemy becomes enraged, and Nesche surrenders, this will not help her, he will continue to run at her until he knocks her down and starts raping her.
5. Pregnancy mechanics, if Nesche cums, she will have a chance to get pregnant, but the player will find out about it when her belly starts to grow, the more the enemy cums, the greater the chance of getting pregnant, if Nesche gets pregnant, her belly will start to grow (not like a "slide show", where after a while, the belly without animation will just increase, but so that the belly increases, pixel by pixel, well, or at least, there were animations of transition from stage to the next stage), there will be three stages, the first, at this stage it is not yet clear whether Nesche is pregnant or not, the second, the belly has increased, but not much, the animation of walking, standing still and running has changed a little, enemies will also rape Nesche if they catch her, but it will become more difficult to resist, enemies will not cum inside, the third, the belly will increase greatly, the animations of running, walking and standing still will change again, Nesche will stop running, they will rape her, but cum inside will not, if Nesche starts to give birth, then the animation will start, and Nesche will moan, when the child is born, he will cry, everyone on the level will hear his cry, and they will run to this cry, when the baby is picked up and carried to the exit of this level, entering it, if Nesche killed someone, then a new enemy will appear, he will also enter through the exit of this level and begin to patrol this level.
6. Add interior to rooms, cabinets, chairs, beds.
7. Add different types of rooms, a dining room, a kitchen, a warehouse (I already told you about it), rest rooms, rooms for slaves, rooms for enemies, weapons.
8. Add more languages to the game, for example French, Russian and others.
9. Add more rape poses, and under what conditions they can be activated, for example, when Nesche licks, or stands, or runs.
Sorry if you see any mistakes, I wrote using a translator.
cringe idea
Can you explain why you think so?
O.o
These are not all my ideas...
What are candles used for?
Light source has three effects :
Apply damage on Shadow Creature, make player easier to get recognized by enemies, raise critical hit chance a bit(from 1/4 to 1/3) when enemy under light source.
How to use the candles?
Not trying to rush, but is there any rough eta on the next update? it feels like it keeps getting pushed back
could be any day now its prolly some time this month hopefully
in a post on his ci-en he says he will hopefully have it done this weekend
Edit: i should clarify that he responded to a comment and said that on his ci-en so you wont find it in an actual post
I'll finish SFX today and gonna do test play & debugging tomorrow.
I wish my code is not so bugged.
What about petsuit?
I have no idea if that'd even fit the game but i'm hella into that so please that'd be awesome😭
i kinda want pregnancy's
like low key, wouldn't be too bad, its up for the devs grab. for me honestly I wish there were more quality games like this. its hard to find fun and good bondage games with like capture mechanics and stuff yk
yea i like the bondage alooot
I found bug, during the Fat Goblin's irrumatio animation, when the goblin cums, the animation itself will rise up, and when he finishes, it will fall down (this bug occurs in the animation when Nesche has no limiters)
Hey honestly if a few days brakes are needed in between this development by all means take them, it could help you clear your mind if you hit a big road block or just overwhelmed by the work. Odds are we wouldn't be here still commenting and waiting if your work was any less than great and burn out is a real thing, just tackle what you can bit by bit. YOU GOT THIS!!! /\ /\
Wow I can't believe your patience.
I'll take some break after this update, thank you.
Attention! If you don't like reading sexual content, don't read my comment!
I have some ideas for updating.I will also generalize about people, mostrans, and representatives of the mucous membrane with the word enemy, but I think you understand, representatives of the mucous membrane, and monsters are also exposed to these new update, if mentioning humans, representatives of the mucous membrane, or monsters is necessary, i do it.Sorry if there are grammatical or semantic errors, I am writing from a translator.
1. The mechanics of arousal, when Nesche is raped, her arousal rises, there are three stages in total, the first: Nesche herself does not change in any way, the arousal passes over time, the second: the face turns red, the facial expression changes, the animations of walking, running and standing change, a debuff appears, Nesche begins to "flow", during this During the "process", enemies are more likely to detect her by smell, in order to get rid of arousal, Nesche will masturbate, but she will do this only at the second stage of arousal, when she finishes, arousal will reset to the first stage, and after that it will pass by itself, masturbation will also create a noise that will make it easier for enemies to find Nesche, upon reaching the third stage, Nesche will have an orgasm and turn off, and after wakes up in shackles, if Mostr finds her masturbating, he will rape her, but not by beating her up to knock her down, then arousal will accumulate.
2. Mechanics of resistance to the enemy who rapes her, in order for Nesche to be able to resist, there are several conditions: her health must not ended, Nesche is not in shackles, has not reached the second stage of arousal, has not voluntarily surrendered, if Nesche manages to escape, then the monster will stand (or lie down or hang) in "shock" for 2-3 seconds, giving a chance to escape, and then it will return to normal, as well as the difficulty of resistance depends on the strength of the monster, for example: it is easy to escape from a goblin, but it is difficult from a golem,the same goes for the difficulty of the game, the higher the difficulty, the harder it is to resist,In order to resist, you need to press the buttons that are responsible for Nesche getting up from the floor when she falls.
3. Changing the animation of violence, the animation of violence will loop until Nesche reaches orgasm or runs away, at different stages of arousal, Nesche's face and movements during violence will change, at one stage, one face and body movements, at another, another face and body movements.
4. The ability to turn censorship on and off, I don't know much about this, because I don't know the laws very well, but if it's possible, I would be happy to see more detailed nudity and genitals of enemies and Nesche.
5. After the rape, if the enemy managed to cum and Nesche escaped, semen will flow out of her.
6. Opportunity to surrender, Neshe will raise her hands and surrender without a fight, then she will be raped first, and then she will wake up in shackles, retaining all or some of her resources.
7. Add one warehouse to all levels, when Neshe throws out items, after a while a goblin or orc will pick them up and take them to the warehouse, initially there will be resources in the warehouse, the warehouse will always need to be hacked with a master key, even if it has already been hacked, her resources will be stored in boxes with a separate texture.
8. Allow enemies to enter rooms, not just walk through the corridors, then the gameplay will become more complicated and scary, there will be a chance that the enemy will enter the room.
I really liked the game, I will wait for further development of this game.
O.o thanks for your suggestions and sorry for delay.
Damm I thought I could do but it was way more works than what I expected.
I'll change the way updating from after this one, more frequent smaller updates instead like this 💦
it has been 10 days, i hope it is ready.
Relax, it will come soon. Your Destiny will cum :P
Two days have passed...
When update
Damn I need ten more days.
ok
lol he will get it out guys just wait
Yay! Unbelievably excited!
Oh goblins reminds me of an adventure I had with Fern
Hey, i love your work. When the next update
In about a month I guess💦 Thanks and sorry for delay.
when update
End of this month or early May.
is the update still scheduled for april?
I.. hope so..
I love your works.
But I didn't make it past level 5 though, I didn't find Lily, can you tell me where she is
You can find Lily on the lower floor on stage 5.
Kill the goblin who is using Clara and grab a key he drops. You should be able to open the gate connecting to lower floor.
Thanks. I found it.
In fact, that door is located in the stage's entrance passage, so I've been ignoring it.
And the reason I've been ignoring it there is because of a previous bug where the map was cleared after every time I loaded the save, which caused me to not see or remember that there was a door there.
I see.
Yeah the bug was bad xd I hope you are the last one suffering for the bug.
I don't doubt that. After all, this bug was fixed last year, I just never updated to the latest version.
In fact, you fix bugs quickly and release updates on time. You are an respectable game maker and deserve our buy-in.
Looking forward to your follow-up updates!